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WHY MESHFLOW
Features
Optimized to handle your everyday meshes.
Most mesh tools assume your models are clean and with low polygon footprint. Meshflow doesn't.
Built for the messy stuff
Non-manifold geometry, self-intersections, near zero-area faces, large million-sized models — Meshflow's geometry kernel handles the broken inputs that other tools choke on.
One tool, end to end
Stop bouncing between apps to clean, decimate, and optimize the same mesh. Build a pipeline once with Meshflow's node graph and reuse it across models.
No install, no setup
Meshflow runs entirely in your browser. Drop in a model and start working — nothing to download, nothing to configure.
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Technology
UNDER THE HOOD
A geometry kernel built for the hard cases.
Robustness as a first-class concern
The geometry kernel handles non-manifold geometry, self-intersections, zero-area faces, ill-conditioned numerical edge cases, and degeneracies as part of its core design. Every algorithm was regression-tested across thousands of randomized seeds before shipping.
Native performance in the browser
Modern C++ with template-based single / double precision settings, compiled to WebAssembly via Emscripten, executing multi-threaded over the pthreads runtime. Meshflow scales with the cores your browser exposes.
One kernel, three front-ends
The graph engine is a thin layer over the same C++ library that powers the Maya plugins and the unit-test suite. New nodes are added via static registration — no central registry to maintain.
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